Posted on May 16, 2017
Fancy another round of X-COM inspired tactical shootouts?
Or just watch me fumble through it in full gung-ho mode.
Granted, it’s quite a change from X-COM and its clones‘ glossy Unreal Engine, and it could use some spit and polish in terms of animations and inventory/team management, but the gameplay is there, it’s solid, and it has the perfect accompaniment in its soundtrack.
Keep it up HOF Studios. I want to see more.
Posted on May 15, 2017
Disclaimer: last-gen handheld soundtracks can sound grating to the uninitiated ear. Imagine you’re on a battlefield or something. Enjoy!
One of my favorite handheld games – it’s still plugged into the old dusty DS for when the need arises – is a turn-based war sim called Advance Wars – Days of Ruin, and it caught me completely by surprise when it came out in 2008.
It introduced us to a grim post-apocalyptic madness that was the complete opposite of the colourful and playful Dual Strike – the third game in the Advance Wars series – and its predecessors on the GameBoy Advance.
Posted on May 13, 2017
Like Odin Sphere (2007) became Odin Sphere Leifthrasir (2016) when it fluttered from PS2 to PS4 / Vita, so did Muramasa – The Demon Blade (2009) become Muramasa Rebirth (2013) when it made the jump from Wii to Vita.
Posted on May 12, 2017
If it wasn’t for the – excuse my biased French – excruciating vocaloid bullcrap, Super Kaiju Dunk City might be the only game I’d be playing today. The rhythmic gameplay is rock solid, the art is wonderfully retro, and I love me a good slam dunkin’ Gojira. Read More
Posted on May 10, 2017
The soundtracks to both Chrono Trigger (1995) and Chrono Cross (1999) have played a great part in this unconditional love-giving, but I will leave you with the most striking and memorable tracks for now: the intro themes and their accompanying animation…
All hail Yasunori Mitsuda.