No post updates this week

Because Japanese finals are right around the corner, and it’s every braincell for himself now.

A glimpse into my head:


I’m not a huge metal fan.


Nor am I an avid Batman lover.


But I’m totally digging effin’ BatMetal.

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Cutey Honey – then and now

You know what’s cool about growing old?

History repeating itself.

No, not like this.

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Depth of Extinction {demo}

Fancy another round of X-COM inspired tactical shootouts?

May I advise you try out the demo of Depth of Extinction?

Or just watch me fumble through it in full gung-ho mode.

Granted, it’s quite a change from X-COM and its clones‘ glossy Unreal Engine, and it could use some spit and polish in terms of animations and inventory/team management, but the gameplay is there, it’s solid, and it has the perfect accompaniment in its soundtrack.

Keep it up HOF Studios. I want to see more.

Days of Ruin – [soundbyte d]

Disclaimer: last-gen handheld soundtracks can sound grating to the uninitiated ear. Imagine you’re on a battlefield or something. Enjoy!

One of my favorite handheld games – it’s still plugged into the old dusty DS for when the need arises – is a turn-based war sim called Advance Wars – Days of Ruin, and it caught me completely by surprise when it came out in 2008.


It introduced us to a grim post-apocalyptic madness that was the complete opposite of the colourful and playful Dual Strike – the third game in the Advance Wars series – and its predecessors on the GameBoy Advance.

Orange is the new black.

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Another old acquaintance, another heartfelt reunion.


Like Odin Sphere (2007) became Odin Sphere Leifthrasir (2016) when it fluttered from PS2 to PS4 / Vita, so did Muramasa – The Demon Blade (2009) become Muramasa Rebirth (2013) when it made the jump from Wii to Vita.

And just like I loved Vanillaware’s remake, so do I adore their handheld port with extra storylines.


Slam Dunk Da Fu*k


If it wasn’t for the – excuse my biased French – excruciating vocaloid bullcrap, Super Kaiju Dunk City might be the only game I’d be playing today. The rhythmic gameplay is rock solid, the art is wonderfully retro, and I love me a good slam dunkin’ Gojira. Read More

The forgotten Prey

About 10 years ago, some time after Half-Life 2 (2004), and some time before BioShock (2007), a game was released.

It blew me away.

Forget about Cowboys & Aliens.

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Crossing Space, Time and Soundscapes – [soundbyte c]

Of course I’m alluding to the cult classic Chrono series, brilliant games to which many an RPGamer became enamored with one time or other.

The soundtracks to both Chrono Trigger (1995) and Chrono Cross (1999) have played a great part in this unconditional love-giving, but I will leave you with the most striking and memorable tracks for now: the intro themes and their accompanying animation…


All hail Yasunori Mitsuda.

Something smells fishy

Meet Remoraid.



Remoraid is a fish. Read More