Nintendo (Bait and) Switch

Huge fan of Nintendo.

Huge.

Mexican wall huge.

But not nearly crazy enough to buy a new – slightly upgraded – system every other year, just to play the same IP’s over and over again.

Rare appearance of legendary pokémon, Kashkow

 

That said, not paying attention to most of Nintendo’s doings these last couple of years, I was always under the impression they only had two consumerist bait casting techniques:

  1. The aformentioned Buy new console! Play new Zelda/Pokemon/Mario Kart! shtick, and…
  2. The more recent method of appealing to our inner child with Amiibo’s; physical toys that potentially unlock virtual goodies in many a Nintendo game.

 

Last year’s collection.

For these reasons, I thought first-party DLC was unnecessary and therefor nigh nonexistent on Nintendo’s hardware.
Well, did I open a personal box of Pandora right there…

It all started with a post on the Nintendo Switch‘s new Zelda (also available on WiiU by the way).

It’s just out, and you can buy a season pass.

They’re like Kickstarter bonuses, but not really.

The Legend of Zelda: Breath of the Wild. The flagship game for a new console, worked on for years, and you can already put down some more money for extra story missions a few months down the line.

This is the exact same reason I didn’t get Final Fantasy XV. Why should an early adopter be pressurized into buying more pages of the same book? I’d rather not read at all then.

But this is nothing new apparently. You can easily pay double the price of a base game of Hyrule Warriors or Super Smash Bros to get the full package, extra content from Amiibo’s not included.

Ah well.

It’s my fault, and my fault alone, for not staying up to date.

But I’m not missing out on much.

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